Producción Científica Profesorado

2007

Martínez, G. J., McIntosh, H. V., Seck-Tuoh-Mora, J. C., & Chapa-Vergara, S. V. (2007). Rule 110 Objects and Other Collision-Based Constructions. Journal of Cellular Automata, 2(3), 219-242.

**Abstract**

The one-dimensional cellular automaton Rule 110 shows a very ample and diversified glider dynamics. The huge number of collision-based reactions presented in its evolution space are useful to implement some specific (conventional and unconventional) computable process, hence Rule 110 may be used to implement any desired simulation. Therefore there is necessity of defining some interesting objects as: solitons, eaters, black holes, flip-flops, fuses and more. For example, this work explains the construction of meta-gliders; for these constructions, we specify a regular language in Rule 110 to code in detail initial conditions with a required behavior. The paper depicts as well several experimental collision-based constructions.

Pair Diagram and Cyclic Properties Characterizing the Inverse of Reversible Automata

Elementary cellular automaton Rule 110 explained as a block substitution system

How to Make Dull Cellular Automata Complex by Adding Memory: Rule 126 Case Study

Complex Dynamics Emerging in Rule 30 with Majority Memory

Reproducing the Cyclic Tag System Developed by Matthew Cook with Rule 110 Using the Phases f(i-)1.

Modeling a Nonlinear Liquid Level System by Cellular Neural Networks

Unconventional invertible behaviors in reversible one-dimensional cellular automata.